GDC 2020: tutti i panel online, con data e ora

A seguito della posticipazione della GDC 2020 causa COVID-19, sono stati annunciati tutti i panel digitali che si terranno e che saranno seguibili online. Li riportiamo qui sotto divisi per data e orari.

Tutte le talk – in lingua inglese – potranno essere visionate sul canale Twitch ufficiale della GDC. Inoltre, sul sito ufficiale (riportato in coda nella fonte) potrete visionare le descrizioni per tutti questi eventi, che nell’elenco per praticità citiamo soltanto.
Tutti gli orari sono italiani (CEST).

16 marzo, lunedì

17,00-17,30 The ‘Kine’ Postmortem con Gwen Frey (di Chump Squad)
18,00-18,30 Storytelling with Verbs: Integrating Gameplay and Narrative con Kaitlin Tremblay (di Capybara Games)
19,00-19,30 Intrinsically Motivated Teams: The Manager’s Toolbox con Alexandre Moufarek (DeepMind)
20,00-20,30 From ‘Assassin’s Creed’ to ‘The Dark Eye’: The Importance of Themes con Winifred Phillips (Generations Productions LLC)
Representing LGBT+ Characters in Games: Two Case Studies con Tori Schafer (Proletariat)
22,00 microtalk The Sound of Anthem con Cody Behiel (Eletronic Arts BioWare)
23,00-23,30 Is your game cross-platform ready? con Raymond Arifianto (AccelByte)
00,00 – 00,30 (17/03)
Forgiveness Mechanics: Reading Minds for Responsive Gameplay con Seth Coster (Butterscotch Shenanigans, Inc)
00,30 microtalk Experimental AI Lightning Talk: Hyper Realistic Artificial Voices for Games con Zeena Qureshi (Sonantic)

Tutto dalla GDC 2020

17 marzo, martedì

17,00-17,30 What to Write so people buy: Selling your Game without feeling Sleazy con Chris Zukowski (Return to Adventure Mountain)
17,30 microtalk Failure Workshop: FutureGrind: How to make a 6-month game in only 4.5 games con Owen Goss (Milkbag Games)
18,00-19,00 Stress-Free Game Development: Powering Up Your Studio with DevOps con Seth Coster (Butterscotch Shenanigans)
19,00-19,30 Baked in Accessibility: How Features Were Approached in ‘Borderlands 3’ con Andrew Bair (Gearbox Software)
20,00-21,00 Matchmaking for Engagement: Lessons from ‘Halo 5’ con Josh Menke (343 Industries)
21,00 – 21,30 
Forget CPI: Dynamic Mobile Marketing con Heather Gainer (Kongregate)
Integrating Sound Healing Methodologies Into Your Workflow con Matt Levine (Uncle Vector’s Audio Lab LLC)
From 0-1000: A Test Driven Approach to Tools Development con David Paris (Playground Games)
00,00-00,30 (18/03) 
Overcoming Creative Block on ‘Super Crush KO’ con Gabby DaRienzo (Drinkbox Studios)
microtalk When Film, Games and Theatre Collide con Sarah Scialli (Tinted Stardust & DreamWorks)

18 marzo, mercoledì

17,00-18,00 Bringing Replays to ‘World of Tanks: Mercenaries’ con Andrew Glover (Wargaming Sydney)
18,00-18,30 Developing and Running Neural Audio in Constrained Environments con Carter Huffman e Brendan Kelly (
19,00-20,00 Mental Health State of the Industry: Past, Present & Future con Eve Crevoshay (Take This)
20,00-20,30 Empatizing with Steam: How people shop for your game con Chris Zukowski (Return To Adventure Mountain)
21,00-21,30 Scaling to 10 Concurrent Users: Online Infrastructure as an Indie con Andew Erridge (Gamebreaking Studios)
22,00-22,30 Creating a Tiny Open World: ‘A Short Hike’ Postmortem con Adam Robinson-Yu (Independent)
microtalk Indie Soapbox: UI Design is fun! con Nathalie Lawhead (Alienmelon)
23,00 – 23,30 Don’t Ship a Product, Ship Value: Start Your Minimum Viable Product with a Solution con Janessa Olson (Kongregate)
00,00-1,00 (19/03) Days of the Devs: GDC Edition Direct di Double Fine e iam8bit
Indepent Games Festival & Game Develops Choice Awards condotto da Trent Kusters (IGF) e Kim Swift (GDCA)

19 marzo, giovedì

17,00-18,00 Machine Learning for Optimal Matchmaking con Josh Menke (343 Industries)
18,00-18,30 Skill Progression, Visual Attention, and efficiently getting good at eSports con Dr. Anders Frank (Tobii)
19,00-19,30 Making Your Game Influencer Ready: A Marketing Wishlist for Developers di David Ortiz Lapaz (ICO Partners)
20,00-21,00 How to Run your own career fair on a tiny budget con Chris DeLeon (Gamkdo LLC), Dru Erridge (Gamebreaking Studios), David Mullich (ArtCenter College of Design) e Tiffany Otto (IndieCade)
21,00-21,30 Making a Healthy Social Impact in Commercial Games con Jennifer Estaris (Sybo Games)
22,00-22,30 ‘Forza’ Monthly: Live Streaming a Franchise con Shay Goldenberg (Turn 10 Studios / Microsoft) 
Aesthetic Driven Development: Choosing your art before making a game con Vladimir Slav (Coldwild Games)
00,00-1,00 (20/03) Reading the Rules of ‘Baba Is You’ con Arvi Teikari (Hempuli Oy)

20 marzo, venerdì

17,00-18,00 Beyond Games as a Service with LiveOps con Crystin Cox (Microsoft)
18,00-18,30 Kill the Hero, Save the (Narrative) World con Hannah Niclin (Die Gue Fabrik)

Ricordiamo che anche Microsoft terrà dei panel – i Game Stack Live.

fonte: Virtual GDC 2020 – official website

Tags : 2020cestdatagdcitaliaitalianaoraripanel

The author Phil

Founder di, Phil è uno dei principali newser e recensore del sito. Ogni tanto, anche l’approfondimento videoludico entra nelle sue vene e scaturisce con articoli contenenti previsioni o opinioni.

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